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3D Computer Graphics Using Blender 2.80 - Modelling Methods, Principles & Practice - .PDF Book

$24
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Learn to create 3D models in Blender 2.80

Update: New Appendix 5 - Interface changes between Blender 2.8, Blender 2.9 and Blender 3.0 the few small changes you need to know so the book can be followed in Blender 2.9 and Blender 3.0

Pages: 522

Illustrations: 937

Format: .pdf

Price: $24.00

This book takes a new or intermediate user and give them a reference that explains what Blenders modelling tools do. Following the reference chapters are a range of simple to intermediate practical exercises, explained in detail and illustrated with step by step images as the models progress. This isn't just a click this button to achieve a result book, but explains both the design intent, and the reasoning behind why and how the chosen tools are used. The final aim of the book is to give the reader a solid foundation in the principles of modelling with Blender and build their knowledge and experience to be confident in the construction of their own 3D models.

The practical guidance uses two main projects to demonstrate the use of the various tools, a basic low‑poly house and a detailed Spiral Staircase. The projects follow through the various reference chapters of the book, so as you progress through the book, you learn about Materials, Textures, Lighting, Rendering and Animation. The introductory chapters to Materials,Textures, Lighting, Rendering and Animation gives a brief outline to their principals and are then demonstrated by applying them to the models you have created.

  • Chapter 1: Basic Concepts of 3D Computer Modelling

  • Chapter 2: Getting Started With Blender 2.80

  • Chapter 3: Working In Object Mode

  • Chapter 4: Mesh Modelling In Edit Mode

  • Chapter 5: Mesh Modelling – Practice

  • Chapter 6 - Modelling With Curves, Surfaces & Text

  • Chapter 7: Modelling With Curves – Practice

  • Chapter 8: Modifiers – Reference

  • Chapter 9: Modifiers – Practice

  • Chapter 10: Materials – Introduction

  • Chapter 11: Image Textures – Introduction

  • Chapter 12: Lighting & the World– Introduction

  • Chapter 13 Rendering & Output – Introduction

  • Chapter 14: Animation – Introduction

  • Appendix 1: File Manager

  • Appendix 2: Preferences Window

  • Appendix 3: Add-ons

  • Appendix 4: Links

  • Appendix 5: Interface changes between Blender 2.8, Blender 2.9 and Blender 3.0

  • Appendix 6: Change Log

  • Appendix 7: Index

Updates

27/10/2019: New Efficient Modelling with Modifiers - added 49 pages, 103 images.

23/02/2020: Updated to Blender 2.82 with changes to Bevel Tool options.

18/06/2020: Updated to Blender 2.83 changing Merge short cut key throughout the book.

19/12/2021: New Appendix 5 - Interface changes between Blender 2.8, Blender 2.9 and Blender 3.0

About the Author:

Robert Burke has used Blender for around 17 years and amassed a great deal of experience creating illustrations, product visualisations and training animations. In 2007 he released a series of structured tutorials culminating in the 150 page PDF book “Blender Precision Modelling Guide”. The Guide detailed how to use Blenders 3D engine to produce dimensionally accurate models. This was based on principals carried over from his 2D and 3D CAD design experience. The tutorials and Precision Modelling Guide was extremely well received by the blender community and over the years since its publication, the guide has been downloaded many hundreds of thousands if not over a million times.

The book will be PDF Stamped and therefore may take a few minutes after purchase before being available to download.

A full breakdown of the chapters content can be viewed at:

www.robertburkeillustration.co.uk/book-3d-modelling.php



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3D Computer Graphics Using Blender 2.80 - Modelling Methods, Principles & Practice - .PDF Book

11 ratings
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